![]() ![]() Imagine a sonar or radio, where you have to fiddle with chanels and wavelengths to find what you're looking for- multiply those throught a range of soundvisual behaviours and you get Mu Cartographer. It feels like a puzzle game but its a navigation game (the only one i know of) - only thing is instead of a map, compass and the like we're exploring a alien landscape with equally alien tools Mu cartographer is a puzzle, like a puzzle box - but that wouldn't fit either Its not like single-puzzle games (where levels are the same puzzle only harder) nor like multi puzzle ones (that are random puzzles barely tied together). Its a experimental game only for us, because its all about experimenting with the game. ![]() Its like NOTHING i ever saw on gaming- and of all the avant gard/experimental indies ive seen (majority aiming at art or experience instead of 'game') this is probably the most suscessful in tieing things together. ![]()
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